Archive for the ‘General’ Category

Speed Up Your Compilation Times

Tuesday, October 23rd, 2007

For those who may have missed a couple of these, here is an index to the Speed Up Your Compilation Times series:

Speed Up Your Compilation Times Part Four: Get a faster hard drive

Tuesday, October 23rd, 2007

Most of us judge hard drives almost exclusively on the basis of capacity. While this is fine for most people if you develop a lot you should know that the hard drive’s cache size and spindle speed can have a tremendous effect on you compilation times.

For example, I recently upgraded to a 10,000 rpm Western Digital Raptor (Raptor X: same hard drive but has a window and is cheaper right now. Be forewarned it is louder than the non-windowed version) hard drive and compared to every other hardware change I’ve ever made this has had the biggest impact on compilation times. Something to consider the next time you build/buy a computer

Welcome!

Thursday, October 11th, 2007

Welcome to the game development blog at Bombinator games! Here you will find the ramblings of a developer who has clearly been in front of a monitor for far too long. Topics range from game engine design to design patterns(you should read this book) to general programming to the more artsy side of game development. Hope you enjoy it!