Archive for the ‘Wings 3D’ Category

Wings 3D

Thursday, October 18th, 2007

At some point during the development of your game you will need to create some artwork, even if most of the time it is just temporary. If you are working in 3d this task can be extremely daunting given that the user interfaces for most 3d modeling packages are slightly less than useful for a beginner. Maybe those interfaces are extremely intuitive and effective for those who model all day, every day but we just want something quick and dirty right? Enter our savior: Wings 3D.

Wings 3D is what is known as a subdivision modeler. Which is to say it is really easy to be effective quickly. I’m no artist but I can create some pretty cool stuff for mock ups using Wings 3D in no time at all. Give it a try and a little time. It might also help to check out some videos such as this simple one to give you an idea of how people model in Wings 3D. If that isn’t enough to convince you maybe this will: Wings 3D also has geek cred. It is written in Erlang and uses the winged edge data structure (this is the only place I’ve ever seen it explicitly mentioned outside of my computational geometry course).