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	<title>Bombinator Game Development</title>
	<link>http://www.bombinator.com/gamedev</link>
	<description>Ramblings of a crazed developer</description>
	<pubDate>Tue, 24 Jun 2008 00:04:23 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Syntax Highlighting in Wordpress</title>
		<link>http://www.bombinator.com/gamedev/archives/19/blogging/syntax-highlighting-in-wordpress/</link>
		<comments>http://www.bombinator.com/gamedev/archives/19/blogging/syntax-highlighting-in-wordpress/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 03:48:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blogging]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/19/blogging/syntax-highlighting-in-wordpress/</guid>
		<description><![CDATA[I&#8217;ve stepped away from the Haxe snake game for a couple days because I was frustrated with the way the code showed up in Wordpress.  A little digging and I found WP-Syntax.  So far so good.  It does everything I expect it to with no hassle.  I had to turn off [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/19/blogging/syntax-highlighting-in-wordpress/feed/</wfw:commentRss>
		</item>
		<item>
		<title>You&#8217;re Doing It Wrong: Automating Documentation</title>
		<link>http://www.bombinator.com/gamedev/archives/18/software-engineering/youre-doing-it-wrong-automating-documentation/</link>
		<comments>http://www.bombinator.com/gamedev/archives/18/software-engineering/youre-doing-it-wrong-automating-documentation/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 03:15:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Software Engineering]]></category>

		<category><![CDATA[documentation]]></category>

		<category><![CDATA[process]]></category>

		<category><![CDATA[UML]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/18/software-engineering/youre-doing-it-wrong-automating-documentation/</guid>
		<description><![CDATA[I recently came across the article Automation for the people: Pushbutton documentation at IBM developerWorks.  Let me start out by saying I am a fan of automation and that automating the creation of source code documentation, user documentation, and build diagrams is fine in my book.  What annoyed me was the automated creation [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/18/software-engineering/youre-doing-it-wrong-automating-documentation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Flash Game Development with Haxe: A Simple Snake Game</title>
		<link>http://www.bombinator.com/gamedev/archives/17/haxe/flash-game-development-with-haxe-a-simple-snake-game/</link>
		<comments>http://www.bombinator.com/gamedev/archives/17/haxe/flash-game-development-with-haxe-a-simple-snake-game/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 04:24:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Flash]]></category>

		<category><![CDATA[Haxe]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/17/haxe/flash-game-development-with-haxe-a-simple-snake-game/</guid>
		<description><![CDATA[I&#8217;ve been meaning to pick up the language haxe and I&#8217;ve also been meaning to do some flash game development as well.  Two birds, one stone and all that jazz means that over the course of the next week I&#8217;ll put together a simple flash snake game using haxe.  Nothing fancy here, just [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/17/haxe/flash-game-development-with-haxe-a-simple-snake-game/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Blog-Entry-Efficiency-30-Day-Challenge-o-rama</title>
		<link>http://www.bombinator.com/gamedev/archives/16/blog-entry-efficiency-30-day-challenge-o-rama/blog-entry-efficiency-30-day-challenge-o-rama/</link>
		<comments>http://www.bombinator.com/gamedev/archives/16/blog-entry-efficiency-30-day-challenge-o-rama/blog-entry-efficiency-30-day-challenge-o-rama/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 02:59:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Blog-Entry-Efficiency 30-Day-Challenge-o-rama]]></category>

		<category><![CDATA[Site Traffic]]></category>

		<category><![CDATA[Blog Entry Efficiency]]></category>

		<category><![CDATA[Goals]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/16/blog-entry-efficiency-30-day-challenge-o-rama/blog-entry-efficiency-30-day-challenge-o-rama/</guid>
		<description><![CDATA[Content is king! At least we are told (and I believe).  I&#8217;m going to put it to the test.  For the next 30 days I will be updating this blog once a day during weekdays and once during the weekends.  I won&#8217;t be doing any promotion beyond what I am doing now. [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/16/blog-entry-efficiency-30-day-challenge-o-rama/blog-entry-efficiency-30-day-challenge-o-rama/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Windows XP PowerToys: Open Command Window Here</title>
		<link>http://www.bombinator.com/gamedev/archives/15/command-line/windows-xp-powertoys-open-command-window-here/</link>
		<comments>http://www.bombinator.com/gamedev/archives/15/command-line/windows-xp-powertoys-open-command-window-here/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 11:33:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Command line]]></category>

		<category><![CDATA[Tools]]></category>

		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/15/command-line/windows-xp-powertoys-open-command-window-here/</guid>
		<description><![CDATA[I discussed previously how to add an entry to the Windows context menu that would allow you to open a Cygwin bash shell with the current working directory set to the directory you clicked on.  Someone commented on that entry that they have a similar entry for the Windows command prompt.  I do [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/15/command-line/windows-xp-powertoys-open-command-window-here/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Idiomatic C/C++: Avoiding Assignment Vs. Equality Errors</title>
		<link>http://www.bombinator.com/gamedev/archives/14/tricks/idiomatic-cc-avoiding-assignment-vs-equality-errors/</link>
		<comments>http://www.bombinator.com/gamedev/archives/14/tricks/idiomatic-cc-avoiding-assignment-vs-equality-errors/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 21:00:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[C/C++]]></category>

		<category><![CDATA[Tricks]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/14/tricks/idiomatic-cc-avoiding-assignment-vs-equality-errors/</guid>
		<description><![CDATA[This is a bit of idiomatic c/c++, that is to say that this isn&#8217;t part of any standard, it is just &#8220;the way things are done&#8221; in c/c++. Ever made an error in a conditional using the assignment operator (=) instead of the equality operator (==)?  I know I have, but not so much [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/14/tricks/idiomatic-cc-avoiding-assignment-vs-equality-errors/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Picking and Matching Colors the Easy Way</title>
		<link>http://www.bombinator.com/gamedev/archives/13/tools/picking-and-matching-colors-the-easy-way/</link>
		<comments>http://www.bombinator.com/gamedev/archives/13/tools/picking-and-matching-colors-the-easy-way/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 09:00:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Asset Creation]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/13/tools/picking-and-matching-colors-the-easy-way/</guid>
		<description><![CDATA[If you&#8217;re developing a game or creating a web site for your game (or even just painting a room) you will need to pick out a color scheme.  If you are anything like me you are a bit of a color idiot when it comes to this activity.  I have found a great [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/13/tools/picking-and-matching-colors-the-easy-way/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Cygwin: Bash Prompt Here</title>
		<link>http://www.bombinator.com/gamedev/archives/12/command-line/cygwin-bash-prompt-here/</link>
		<comments>http://www.bombinator.com/gamedev/archives/12/command-line/cygwin-bash-prompt-here/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 21:00:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Command line]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/12/command-line/cygwin-bash-prompt-here/</guid>
		<description><![CDATA[As I&#8217;ve already discussed it is quite easy to get yourself a nice little shell called Cygwin on Windows.  Once you start using Cygwin it can be quite addictive, I can&#8217;t work on Windows without it.  The biggest problem is that to get to any of your data outside of the home directory [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/12/command-line/cygwin-bash-prompt-here/feed/</wfw:commentRss>
		</item>
		<item>
		<title>From Madness to Synergy</title>
		<link>http://www.bombinator.com/gamedev/archives/11/linux/from-madness-to-synergy/</link>
		<comments>http://www.bombinator.com/gamedev/archives/11/linux/from-madness-to-synergy/#comments</comments>
		<pubDate>Wed, 24 Oct 2007 09:00:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Linux]]></category>

		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/11/linux/from-madness-to-synergy/</guid>
		<description><![CDATA[If you&#8217;re like me you have multiple machines all running at the same time (check this out to see how you can use some of that aggregate computing power to speed up your compile times).  The problem becomes how to use all of those machines effectively. Do you give each machine a mouse, keyboard, [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/11/linux/from-madness-to-synergy/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Speed Up Your Compilation Times</title>
		<link>http://www.bombinator.com/gamedev/archives/10/general/speed-up-your-compilation-times-2/</link>
		<comments>http://www.bombinator.com/gamedev/archives/10/general/speed-up-your-compilation-times-2/#comments</comments>
		<pubDate>Tue, 23 Oct 2007 21:00:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[Tricks]]></category>

		<category><![CDATA[gcc/g++]]></category>

		<guid isPermaLink="false">http://www.bombinator.com/gamedev/archives/10/general/speed-up-your-compilation-times-2/</guid>
		<description><![CDATA[For those who may have missed a couple of these, here is an index to the Speed Up Your Compilation Times series:

Speed Up Your Compilation Times Part One: A Trick
Speed Up Your Compilation Times Part Two: Using ccache
Speed Up Your Compilation Times Part Three: Using distcc
Speed Up Your Compilation Times Part Four: Get a faster [...]]]></description>
		<wfw:commentRss>http://www.bombinator.com/gamedev/archives/10/general/speed-up-your-compilation-times-2/feed/</wfw:commentRss>
		</item>
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